SR_STATE_MACHINE_DETERMINISM
Slint SC’s internal state machine for UI component lifecycle, event propagation, and rendering state must be fully deterministic and reproducible given a specific sequence of inputs.
© 2026 SixtyFPS GmbH
Slint SC’s internal state machine for UI component lifecycle, event propagation, and rendering state must be fully deterministic and reproducible given a specific sequence of inputs.
© 2026 SixtyFPS GmbH